I think maybe the my last idea was a bit simple? At the minute i’m starting to look into kinetic typography. Not sure if i would be able to pull this off though because i’ve never used after effects, or done anything like this before.
Using this link for a tutorial on kinetic type
More tutorials i used
A wee test i’ve done
A rough animatic
I used the lip syncing technique and changed each mouth symbol for the different sounds needed. It took an awful long time to do but i’m pleased with how it looks.
I added a background and another character so it looked like the bear was talking to someone.
This is the brief that i’ve chosen for this project.
From reading it i think i should decide what age group the child/gamer is. And look at some games and programmes that already exist for that age group.
I like the head piece on the red character and the small wings on the other one, because its an imaginary world i could have wings that wouldn’t actually work in real life.
i like the idea of maybe using an animal/pet that the gamer would be able to relate two
thought these wee animals were cute. i like the rabbit idea
i was researching rabbit cartoons and found thi. i like the idea of the shell body, a bit like a turtle.
Maybe i could use the sell idea, but the shell turns into its belly? and the grooves are buttons?
Should the character be older? its a guide so maybe it should look smart? have glasses?
After some research and sketches i came up with these characters
I scanned the sketches into the computer then went over them and added colour.
I then used the original sketch to figure out the side view and then drew up the individual parts to use when i use the bone technique in flash.
Dodge and burn technique:
Side view parts:
I decided to go with brief 3 for this exercise
I wasn’t too sure what an animatic was so i just looked up the definition:
In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called “animatics” to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence with a rough dialogue and/or rough sound track added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together.
This allows the animators and directors to work out any screenplay, camera positioning, shot list and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed with the director until the storyboard is perfected. Editing the film at the animatic stage can avoid animation of scenes that would be edited out of the film. Animation is usually an expensive process, so there should be a minimum of “deleted scenes” if the film is to be completed within budget.
Often storyboards are animated with simple zooms and pans to simulate camera movement (using non-linear editing software). These animations can be combined with available animatics, sound effects and dialog to create a presentation of how a film could be shot and cut together. Some feature film DVD special features include production animatics.
Animatics are also used by advertising agencies to create inexpensive test commercials. A variation, the “rip-o-matic”, is made from scenes of existing movies, television programs or commercials, to simulate the look and feel of the proposed commercial. Rip, in this sense, refers to ripping-off an original work to create a new one.
This is the first draft of my storyboards, i just wanted to write out the directions that were given to try and figure out how I’m going to do it. I wrote some questions on the storyboards about stuff i didn’t know. From writing out this I’ve decided that each of the seven actions will be a new scene. and then i’m going to split up some of the actions within the scene.
This is the second draft of the storyboards (below) I still havent began to draw on them because i wanted to figure out how it would be laid out.
I drew out all my sketches and scanned them in. Im going to use premier pro to piece the animatic together because i don’t have final cut at home. I have a cold atm so didn’t want to do the voice over so instead i googled text to speech and found this websitehttp://www2.research.att.com/~ttsweb/tts/demo.php which i used to create my phrases.
I used premier pro to piece together my storyboards. this was my first time using the software but found it easy enough to move around in. I scanned the images into the computer and cropped them down. I think while i cropped it down it lost a lot of the quality and it also made all the images different sizes, I had to re-size all of them then and this made the sketches even more blurry. i pieced together the sound, added some transitions and added a title and end page. If i was to do this again i would take better care of my sketches while scanning them in, maybe scan each to A4 size? this may help keep the quality.
Bouncing Ball exercise
To start this animation i drew the outline of the path that the ball would go, i then drew the bottom line on all of my pages so it would be in the same place throughout the animation. Then i drew the round circles at the top of the peaks, then the squashed ones at the bottom. I then filled in the remainder of the missing circles.
Instead of photographing the drawings i scanned them, i think it helped to keep the lighting balanced and it meant the page stayed in the same place the whole way through (Except one that i put in upside down, it jumps slightly in the clip)
After doing the bouncing ball, i created a cannonball, this one was in a straight line and it didn’t bounce or go out of shape when it reaches the bottom.